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Old 06-18-2008   #11 (permalink)
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I was very unimpressed and while I still have "the faith." I won't even attempt sieging again until its fixed.

I was one of the ones who died then WHAM was in fucking Kheshetta. When I FINALLY managed the long ass run back to Lactaish plains for the battle .... THE FUCKING ZONE WAS FULL. (as of right now the zone cap on players also isn't 48 on each side. It just seems to be 96 players in the zone total. So if one side gets more players in first they will already have a huge advantage in the numbers game)

I bought a brand new comp before this game came out. I tweaked every setting imagineable. When I was there (before I got booted accross the fucking map) I was rocking at the most 1-5fps.

Absolute waste of time at this point in the game and I'm sick to death that I actually stayed up that late for this bullshit.

Last edited by Bink SiN; 06-18-2008 at 01:29 PM.
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Old 06-18-2008   #12 (permalink)
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dumb dumb dumb dumb dumb..........gg
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Old 06-19-2008   #13 (permalink)
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[quote=Meir-SiN;64414][left]PFB did the server's first siege (world first?) this morning at 6am EST on LOTD[quote]
Depends on what you call a world first. Technically the first Battlekeep attacked was a Rus Corp one (16th June) http://forums-eu.ageofconan.com/showthread.php?t=46821 but it due to a bug and wasn't much of a battle.
Then there was a fight between Rus Corp and Surreal 17th June http://forums.goha.ru/showpost.php?p...0&postcount=19. Since we both had a Battlekeep, we shouldn't have been able to attack so we went in just for testing/fun and we didn't bring our 2nd raid, it was a Raid vs Raid fight.

By the way, 5 Battlekeeps on our server Fury. What about your server? http://forums-eu.ageofconan.com/showthread.php?t=49216
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Old 06-19-2008   #14 (permalink)
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Originally Posted by Enott-SiN View Post
I turned them down after I was getting 3FPS on high! - shader 2.0, etc etc etc.

Not pleased.

Ok, now I'm going to get dual GTX 280's and see if I can get 7FPS out of em - I've decided!
what is your complete system spec ?
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Old 06-19-2008   #15 (permalink)
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Originally Posted by Enott-SiN View Post
I turned them down after I was getting 3FPS on high! - shader 2.0, etc etc etc.

Not pleased.

Ok, now I'm going to get dual GTX 280's and see if I can get 7FPS out of em - I've decided!
Don't be a woman, go for 3-way SLI.
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Old 06-19-2008   #16 (permalink)
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Copied from http://forums.ageofconan.com/showthread.php?p=1061021

"Thank you for heading over here to the boards to continue the discussion.

We are very serious about our Massive Siege PvP system and we became more aggressive on fixing several issues appearing in that regard. The bulk of the feedback can be summarized within two categories: a) Client performance and b) Content and collision.

I would like to say that most of you – our players – most likely have some time to go before you reach the stage where Siege Battles become a daily activity. It is unfortunate that some of these issues have arisen, but it will not be felt personally for most of our players as they will be addressed before you participate in Massive Siege. Funcom and I have a clear policy on focusing clearly and honestly on problems. This will give you predictability and the hopefully will be what you, our customers, see us as a company – clear and open.

Client Performance

The client performance seems to be the biggest issue. Luckily we already had several improvements of performance styled directly towards the siege battles in the pipeline when we got this feedback. We are confident that we will be able to get these update s to you within a short time. (We hope to get some out as early as on the Monday down-time!)

The improvements will include: a) ways to remove / hide performance impacting particles and sound, b) a more stylized view-distance (shorter and more pvp fitting) in the battle areas to increase framerate c) changes to how certain abilities and spells are being propagated. We are also confident that this fixes will greatly improve the framerate and overall client performance in the Siege Battles.

We will not stop optimizing this until we get to a stage where we are happy that all clients can host / participate in Siege PvP.

Content and collision

There were other problems with the siege battles as well. Luckily these are less severe in scope and it should be doable to address them all. We already have collision bug fixes for the dynamic collision in these areas on their way.

I hope you understand we do not take this lightly and that we are doing a strong push to address all issues immediately.

You can continue the discussion here.

Gaute Godager
Game Director"
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Old 06-19-2008   #17 (permalink)
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dumb dumb dumb dumb dumb
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