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Old 07-22-2008   #1 (permalink)
radek-SiN
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Default PvP Progression and Notoriety systems

Here is a brief explanation of the basics of the new PvP systems. Everything listed here may not be in the current build on Testlive, and does not necessarily reflect the final system.


PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.
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Old 07-22-2008   #2 (permalink)
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something they should do is what someone mentioned on that thread

player a and player b

player a attacks player b and becomes orange

player b attacks player a back and stays white

player a kills player b and gets murder points

player b kills player a and gets no penalty

it should be like the L2 system where

player a attacks player b and becomes purple (orange)

player b attacks player a back and turns purple (orange)

player a or b kills eachother neither get murder points and its an actual fight.

this is something that is a deal breaker.
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Old 07-22-2008   #3 (permalink)
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I don't know why they have to implement systems like this.
Are innocent players just outside your level range, because if everyone starts out innocent;

a. 100% increased loss of PvP XP for the murderer
b. 100% increased gain of PvP XP for the person killing the murderer
c. 100% increased chance of dropping an item. ( for who? the person killing the murderer, or the murderer ?

This isn't going to help anything. You should be rewarded for PVP, not penalized. This is going to create selective pvp. Any pvp system that deters a player from attacking another player is fucking retarded imo... I hope I'm interpreting this wrong.
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Old 07-22-2008   #4 (permalink)
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Default definitely like the idea of PvP XP...

but people who choose to play on PvP servers should know what they are getting into, if Funcom thinks having open PvP servers only hurts their business, then they should open servers with a new ruleset... not change the one we all signed up for.


I just started today, and have been ganked so many times in Tortage it's ridiculous... but a hell of a lot less boring than WoW was.

Setting themselves up for a fall already.
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Old 07-22-2008   #5 (permalink)
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lol
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Old 07-22-2008   #6 (permalink)
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Quote:
Originally Posted by Caban View Post
but people who choose to play on PvP servers should know what they are getting into, if Funcom thinks having open PvP servers only hurts their business, then they should open servers with a new ruleset... not change the one we all signed up for.


I just started today, and have been ganked so many times in Tortage it's ridiculous... but a hell of a lot less boring than WoW was.

Setting themselves up for a fall already.
The Tortage "Island Cleanup Crew" is there because there's no incentive to level to 80 and PvP. I know a few people that see no point of leveling past 25 and going anywhere else since it's all a purposeless grind to 80 where there isn't much if anything to do. If they gave people incentives and reasons to level to 80 and play their level 80 then that would be a far more diminished problem.

I just don't get what they hoped to accomplish. The whiners went to carebear servers or already quit the game and all that's left is people who PK each other all the time. Their brilliant move is to drive away the people left? lol...
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Old 07-22-2008   #7 (permalink)
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Quote:
Originally Posted by Dirty Old Man View Post
I just don't get what they hoped to accomplish. The whiners went to carebear servers or already quit the game and all that's left is people who PK each other all the time. Their brilliant move is to drive away the people left? lol...
Apparently that's the devs idea of improving customer service. Their all fucking retarded.
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Old 07-22-2008   #8 (permalink)
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I am disappointed that you can't delevel someone. Its just the same wow shit, we're gona have idiot "grand marshal's" running around that do nothing but get owned but manage a 51% win ratio. Just kinda dumb =/
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Old 07-23-2008   #9 (permalink)
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I'm surprised no one has mentioned how this notoriety system sounds alot like the one Ultima Online put in after release. Does anyone besides me not remember how UO put in almost this exact same system to try and cut down on random PKilling, only to have it fail.

That one failed completely, as will this one. What's next, a ORDER and CHAOS system?
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Old 07-23-2008   #10 (permalink)
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ROFL AFK 1750 HOURS GUIZE.
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