With the release of Wrath of the Lich King comes the new class, The Death Knight. We all want to level a Death Knight to level 80 as fast as possible and get to where we can finally begin to experience the end game of the new expansion. This guide is about how become raid ready.
There are a few things we must know first...
Dual Wield or Two-Hander
For most Death Knights this will be an easy decision as there is only one spec which plays well for DW and that spec isn't expected to be used very often. I will give some suggestions for Dual Wielding, however, You will be better served going for a Two-Hander as a Death Knight. This is mainly because all our skills are based around weapon damage and Two-handers in general play better in this role. If you wish to go dual wield then that is fine, but be prepared to get a lot of hit and to use a hybrid Spec. I will be only be covering Two-Handed Weapons in this guide as the theory crafting on dual Wielding is still very incomplete compared to Two-Handed Death Knight dps.
Itemization
The primary stats of a Death Knight are very similar to that of other melee classes. Remember you do have ranged abilities, however, at your core you are a melee class and need to be in your enemies face to do any real damage. That being said, Spell Power does nothing for you as a death knight and should never be itemized in your gear set.
Attack Power - This is the base stat for all melee it increases your ability to do damage with every attack, spell, skill, ability you may use. Every Death Knight skill has a coefficient to your attack power which increases the strength of the skill. This also increases the amount of damage your normal or white attacks do and thus is very potent.
Strength - Death Knights get 2 Attack Power for every 1 point of Strength they have. This fact makes Strength an extremely strong stat to itemize for any Death Knight. This is probably the top itemized stat assuming the str *2 = 1 Attack Power on one item is greater than the attack power another item gives.
Hit Rating - This stat is only important till you hit the cap for your specials and spells which is 11% or 288.53 if you have Virulence. If you are not speced into Virulence you need 367.22 Hit Rating instead. It is very important to be capped at Hit Rating.
Armor Penetration Rating - Armor Penetration is overall weak for Frost and Unholy, but strong to have for Blood. The reason behind this is that most of the damage you do as Unholy and some of the damage you do as Frost will not be mitigated by armor. Blood, however, deals solely in physical damage and is effected by armor to a greater deal then the other two specs.
Expertise Rating - Expertise Rating is not as powerful for a Death Knight as it is for a Rogue or Warrior when it comes to dps. This is because the majority of the damage a Death Knight does is from disease and abilities which cannot be dodged. Also every spec if you go deep has innate expertise. This isn't a bad stat to cap on, but definitely not worth it over other stats such as str, crit or Hit.
Crit Rating - Crit rating has it's uses for a Death Knight, but is also dependent on the spec you use. As Unholy this has an increased value due to Wandering Plague. For the most part you are better served to get AP, or Strength over crit though as crit has no bearing on your diseases which are a large part of the dps you can do as a Death Knight.
Agility - Agility only effects two things as a Death Knight. Armor and Crit chance overall you are better served to get Crit Rating over agility as Crit Rating will turn into more crit faster than Agility will as far as dps goes.
Haste Rating - Haste Rating is in the same arena as Agility in that it doesn't effect a whole lot of the Death Knights abilities. This is because the GCD for Death Knights is not affected by haste and thus it only makes you white swing faster. As most of the Death Knights damage comes from abilities and disease and not white swing haste has little bearing on our dps.
Gear List
Below is a sample listing of the Gear which a Death Knight would want to get to begin their Journey into Naxxramas 10. I've included several items which can be attained through Normal Dungeons, Heroic Dungeons and Crafting. I've also put in some quest rewards if no better drops are available from Normal Mode dungeons.
Two-Handed Weapons
Reputation -
Runeblade of Demonstrable Power
Normal -
Dreadlord's Blade
Heroic -
Colossal Skull-Clad Cleaver
Crafted -
Titansteel Destroyer
Helm
Normal(Quest) -
Faceguard of Punishment
Heroic -
Chitin Shell Greathelm
Crafted -
Spiked Titansteel Helm
Neck
Normal -
Necklace of the Chrono-Lord
Heroic -
Gold Amulet of Kings
Crafted -
Titanium Impact Choker
Shoulders
Reputation -
Spaulders of the Giant Lords
Normal -
Pauldrons of the Lightning Revenant
Heroic -
Spaulders of the Careless Thief
Crafted -
Trollwoven Spaulders
Chest
Normal(Quest) -
Breastplate of Jagged Stone
Heroic -
Engraved Chestplate of Eck
Heroic -
Breastplate of Undeath
Cloak
Normal -
Centrifuge Core Cloak
Heroic -
Cloak of Bloodied Waters
Crafted -
Ice Striker's Cloak
PvP -
Hateful Gladiator's Cloak of Triumph
Belt
Normal -
Spiked Metal Cilice
Heroic -
The General's Steel Girdle
Bracers
Normal -
King's Square Bracers
Heroic -
Bands of the Stoneforge
Heroic(BoE Drop)-
Cast Iron Shackles
Crafted -
Vengeance Bindings
Gloves
Normal(Quest) -
Gauntlets of The Culling
Heroic -
Gauntlets of Dragon Wrath
Legs
Normal -
Ancient Royal Legguards
Heroic -
Legplates of the Oculus Guardian
Crafted -
Savage Saronite Legplates
PvP -
Savage Gladiator's Dreadplate Legguards
Boots
Normal(BoE Drop) -
Berserker's Sabatons
Heroic -
Rift Striders
Crafted -
Spiked Titansteel Treads
Rings
Heroic -
Mobius Band
Heroic -
Band of Frosted Thorns
Heroic -
Hemorrhaging Circle
Crafted -
Windfire Band
Crafted -
Titanium Impact Band
Trinkets
Normal -
Vestige of Haldor
Heroic -
Sphere of Red Dragon's Blood
Heroic -
Meteorite Whetstone
Heroic -
Incisor Fragment